What's a potential turning point? Think
of it this way: They're the moments when someone is one panel
away from saying, "What the ---!" Some classics are:
the hero gets knocked out.
the vllain is about to be captured.
the superweapon is fired for the first time.
the evil mutants destroy something.
the hero is out on a date.
the battle goes over a cliff.
powerful radiation is unleashed.
there's a press conference going on.
the flying car goes out of control.
perhaps most importantly:
When things get dull.
Dull moments can be the number one killer of roleplaying
fun. If things get dull, you have many choices to make.
Create a new turning point, or....find a way to bring another hero,
or villain into the mix. Eventually, its up to the players to
decide when its TOO dull.
Taken from MSHAG Game Book
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