A hero's powers can come from any one of a hundred different sources,
but a few recur with amazing regularity. Individual powers are not
linked to specific sources; any power can come from any source approved
by the reviewer.
Some powers are gained by seeking self improvment.
Learned powers can be improved through study and are usually vulnerable
A power can be passed on from a parent.
Such powers manifest as a dominant family trait and are surprisingly hard
to ditch. If your hero gains powers this way, the history built into
such a power usually makes this hero easy to find, and comparisons to his
or her progenitors, favorable or unfavorable, will be legion.
If your hero is from another society or race,
he or she may come with some odd features. These are usually easy
to spot, but very difficult to nullify. Humans come with no special
traits except our galaxy-renowned indomitable spirit and creativity.
A mutant hero manifests genetically-derived
traits not possessed by either parent, usually at puberty. Mutation
has increased dramatically with the dawn of the nuclear age, as have fears
of mutants. Mutations can be tracked by the mutant locating powers
and are vulnerable to some nullification devices.
If your hero doesn't sprout wings at puberty,
you can take comfort in the knowledge that a blast of radiation can provide
those wings at a remarkably accelerated rate. Of course, it can also
turn your hero into the Hulk. Besides its lethality, radiation is
notoriously unpredictable, and further irradiation can alter powers without
warning. Geiger counters can track some irradiated heroes.
Many beings and devices can imue permanant
powers. Androids and Heralds of Galactus are created this way, as
are inhumans who breathe the mutating terrigan mist. Still, as the
Silver Surfer and Terrax learned, the source of the gift can often take
away these transferred powers.
Other beings and devices imbue their powers
by taking control of an individual. The host gains the powers of
the possessor in exchange for his or her mind. Possession can be
uncovered by mind scans and is assailable by exorcism.
If your hero has a cube or magic sword or
supercomputer that gives powers, loss of equipment equals loss of powers.
Also, unless an item is permanantly bound to the hero, anyone can use the
device with some success. So don't worry if your hero loses a device,
it'll return soon-and we dont mean that in a good way. (See Power equipment
Taken from MSHAG Game Book
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